Transform Widgets
Move, rotate, and scale your 3D model with visual gizmos. Click the mesh to activate rotate widgets, or use W/E/Q keys to toggle move, rotate, and scale controls. Perfect for positioning your model exactly where you want it.
Display Modes
Shaded: Shows your model with realistic lighting and materials. Unlit: Displays your model's textures and colors without any lighting effects—everything appears evenly lit, like a flat illustration. Clay: Renders your model in a single color, great for focusing on shape and form. Wireframe: Shows only the edges and structure of your model. You can also enable a wireframe overlay on any display mode, or hide the mesh entirely to see only the wireframe.
Material Controls
Brightness: Makes your model lighter or darker. Metalness: Controls how metallic the surface looks (0 = plastic, 1 = chrome). Roughness: Adjusts surface smoothness (0 = mirror-like, 1 = matte). Emissive: Adds glowing light to materials, perfect for sci-fi effects, neon signs, or any glowing elements.
Fresnel
Adds a colored glow around the edges of your model when viewed at an angle. Think of it like rim lighting that follows the silhouette. Great for making objects pop or creating a stylized look.
HDRI (Environment)
A 360° image that wraps around your scene, providing realistic lighting and reflections. Choose from different environments (meadow, studio, sunset) to change the mood and lighting of your render. The HDRI acts as both a light source and a background.
3-Point Lighting
Professional lighting setup with four lights: Key (main light), Fill (softens shadows), Rim (separates object from background), and Ambient (overall scene brightness). Adjust each light's color, intensity, and position to create the perfect look.
Post-Processing Effects
Bloom: Adds a glowing, dreamy effect to bright areas. Depth of Field: Blurs the background while keeping your model sharp (like a camera lens). Film Grain: Adds texture for a cinematic feel. Lens Flare: Realistic light flares from bright sources. Lens Dirt: Simulates smudges on a camera lens for atmosphere.
Camera Controls
Orbit: Click and drag to rotate around your model. Pan: Right-click and drag to move the view. Zoom: Scroll to zoom in/out. Focus: Press F to automatically frame your model. Auto-Orbit: Automatically orbits the camera around your model with smooth multi-axis movement—perfect for screensaver-style presentations. Press Esc to exit. Exposure: Controls overall image brightness (like a camera's exposure setting).
Histogram
A graph showing the brightness distribution in your image. Helps you see if your render is too dark, too bright, or overexposed. The histogram turns orange or red when parts of your image are too bright (overexposed), warning you to lower the exposure.
Podium & Grid
Add a platform (podium) or grid floor to your scene. Great for product presentations or architectural renders. The podium can be scaled and colored, and the grid helps with alignment and perspective.
Scene Settings
Copy and paste all your settings (lighting, camera, effects, materials) as JSON. Perfect for saving your favorite setups or sharing them with others. Load a scene to instantly apply all settings at once.